AI Insights · Timothy · July 2022
Top 5 Tycoon Games in Saudi Arabia for Q2 2022
In Q2 2022, the top 5 tycoon games in Saudi Arabia showed diverse performance trends in downloads, revenue, and active users. Here’s a closer look at their quarterly metrics.
In the second quarter of 2022, the top 5 tycoon games in Saudi Arabia on a unified platform exhibited varied trends in weekly downloads, revenue, and active users. Below is a detailed performance analysis of each game, based on data from Sensor Tower.
Hay Day from Supercell saw its weekly revenue fluctuate, peaking at approximately $96K in late April before declining to around $60K by the end of June. Weekly downloads started strong with over 38K in mid-April but dropped to about 19K by the end of the quarter. The game maintained a high number of active users, although there was a slight decline from around 1.08M to approximately 899K.
Township from Playrix exhibited more stable trends. Weekly revenue peaked at $45.8K in late April, with a consistent average around $32K for most of the quarter. Downloads were relatively steady, starting at 16.5K and ending at 14K. Active users showed a small fluctuation but remained near 160K throughout the quarter.
Bermuda Adventures: Farm Games from Samfinaco LLC experienced a varied trend in downloads, peaking at over 11K in mid-April and dropping to about 1.4K by the end of June. Weekly revenue saw a peak of $907 in late April, with a notable decline to $106 by the end of June. Active users mirrored the download trend, reaching 18.4K in mid-April and decreasing to approximately 9K by late June.
Falafel King ملك الفلافل by Eyad Al Shafei showed a significant spike in downloads during the first week of April, reaching 11.8K before stabilizing around 3.4K towards the end of the quarter. Active users followed a similar pattern, peaking at 18.6K in early April and settling around 10.9K by the end of June.
Maternity Hospital Tycoon from DUCKY LTD, which was released in late April, saw an initial surge in downloads with 7.6K in early April, but this figure dropped significantly to around 600 by the end of June. Active users peaked at 5.3K during the initial weeks post-release and then declined steadily to about 623 by the end of the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.